Program Overview

Visual Media - Dennis Library Presentation

In this concentration, students will use software, business strategies, and creative-thinking techniques through hands- on projects in visual communication. Students will create a portfolio of work in design, animation, photography, web design and digital publishing. Throughout the program, students will work with real clients and provide solutions to their business problems.

Other Concentrations Include: Interactive Media | Live Event Technology | Video Production | Audio Engineering & Production Students may earn more than one concentration.

Learn more about the Arts Technology Major.
See the Core Courses and Plan of Study

Visual Media Concentration (18 credits)

  • AT 109 Quick Sketching for Ideation/Storyboarding (3)
  • AR 236 Beginning Digital Photography (3)
  • AR 201 Computer Art & Design (3 )
  • AR 327 Computer Art & Design: Creative Concepts (3)

And Choose 6 credits from the following:

  • AT 365 Topics in Visual Media (3 or 6)
  • EN 305 Web Publishing (3)
  • AT 320 Motion Graphic Animation (3)
  • Or Other Approved Elective (3)

Common Topics Courses Include: Stop Motion Animation, Studio Photography Lighting, Portrait Photography, Commercial Photography, Mobile App Design and Data Visualization.

Be sure to check out some of our student works in animation, design, and photography!

Key Courses

Visual Media Concentration (Credits)

AR 109 Quick Sketching for Ideation/Storyboarding (3)
In this course students will utilize sketching, thumbnails and storyboarding to work through the ideation of visual narratives through individual and group projects. Students will use narratives of their own as well as those supplied by the teacher and work through the visual representation and style of the work ultimately culminating in a finished project. Emphasis will be placed on the relation of the narrative via a visual means of traditional and non-traditional materials and principles of design. Student will be allowed to use and combine a variety of visual mediums including but not limited to painting, drawing, printmaking, collage, journals, multimedia and photography. Meets the Creative Arts general education requirement.
AR 236 Beginning Digital Photography (3)
This class is an introduction to digital photography. Both technical and aesthetic issues will be covered, including the understanding and use of digital cameras and their applications, such as using proper exposure techniques and lighting, depth of field, and shutter speed. Students will also review the principles of design and elements of composition to show how they apply to the craft of photography. Historical photographers, as they relate to the various assignments, will be discussed along with photographic history. Digital outputting and portfolio preparation will also be taught along with an introduction to Photoshop. Meets the Creative Arts general education requirement.
AR 201 Computer Art & Design: Orientation (3)
Designed to apply computer technology to solving visual problems in fine arts and graphic design. Emphasis is on individual expression and acquiring skills to effectively communicate through computer graphics. Students are introduced to fundamentals of computer graphics through lecture, presentation, discussion and hands-on experiences.
AR 327 Computer Art & Design: Creative Concepts (3)
Continuation of Art 201. Emphasis on using skills and knowledge previously gained to develop more personalized computer graphic imagery. Students will perform in-depth research in selected visual-subject areas ranging from 2-D drawing and paint programs and 3-D modeling applications, to multi-media presentations. Pre-requisite: AR201 and consent of instructor.
AR 328 Topics in Arts Technology: Web Publishing (3)
This course is an introduction to writing, editing and publishing web sites for a variety of rhetorical purposes. Students examine the history of publishing technology and the remediation of print media conventions into web publications. Major topics include the integration of visual and verbal elements including writing, graphics, photographs, video, audio elements into rhetorically effective new hypertext media. As a workshop students learn to use the latest professional web design technologies for campus and off-campus clients.
AR 328 Topics in Arts Technology (3)
This course focuses on a theme in one of the following areas in arts technology: design, audio recording, animation, programming, web, videography, photography, or lighting. Pre-requisites: AT110, AT153, and AT151 or AR201 or consent of instructor. Students studying earning a Visual Media track must choose from the following topics: Advanced Typography, Animation/Motion Graphics, Mobile App Design and Data Visualization, and Lighting.
AT365. Topics in Visual Media
This course focuses on a theme in one of the following areas in arts technology: design, photography, or multimedia. Pre-requisites: AT110 and AT151 or AR201 or consent of instructor.


Potential Careers for an Arts Technology Major With A Visual Media Concentration

  • Graphic Designer
  • Commercial / Product Photographer
  • Motion-graphic Designer
  • Animator
  • Mobile App Designer
  • Art Director
  • Front-End Website Developer
  • Editorial Designer
  • Media/Communications Coordinator
  • Portrait Photographer
  • User Experience Designer
  • Corporate Media Specialist
  • Brand Management / Corporate Identity Specialist
  • Fine Arts Photographer
  • Design or Photography Firm Owner
  • Innovation Specialists
  • Digital and Social Media Marketer
  • Live Event Photographer
  • Studio Management/Photo Assistant
  • Retoucher
  • Web Designer
  • News/Sports Photographer/Photojournalism
  • Package Designer
  • Scientific/Medical Photographer
Arts Technology

In addition to taking courses in one of the five concentrations, students will learn the foundations of all Arts Technology areas and take courses in business and art entrepreneurship.

Visual Media

The Visual Media concentration is where design, photography, animation, and the web come together to communicate. Students jump right into “the real world” by working with clients directly in the classroom and through student-run ventures such Ignite Studios (design consulting) and the Blue Connection (student run gallery).